Tuesday, April 3, 2018

Football Revenooers League

Franchise Financial Model

Proposal: To have a separate “game within a game” of profit/loss calculation associated with a fantasy football league, modeled after the NFL.

This will be included into a new 16-team, 53-man roster, TE/DT premium, start 13 IDP, complex scoring, salary cap contract league I am starting for the 2018 season,

*** WARNING *** The profit/loss model is intentionally complex in order to make it more difficult to game, but the two most important factors regarding whether a team is profitable is how often they win games, and what and when they make decisions regarding improving their stadium.

I. Franchise Revenue

Franchise Revenue will be derived from broadcast rights, national sponsorships (together being fixed amounts shared by all teams amounting to 55% of overall revenue), ticket revenue, luxury suite and club seat revenue, local sponsorships, and other gameday revenues (such as parking and concessions).

Broadcast rights and National sponsorships: Will change each year by the % change of the NFL’s salary cap.  For example, from 2017 to 2018 the salary cap increased from $167M to $177.2M, or 6.1%.  These will initially produce 55% of total revenue but may change as fantasy league revenue growth and NFL revenue growth diverge.

Ticket Revenue: Each team will be able to keep 75% of home game ticket receipts, 50% of neutral site receipts, and 25% of away game receipts.  The game receipt value will be calculated by a formula using both teams’ fan base support, and stadium size and viability (see Revenue Points and Stadium Multiplier below).  This will initially compose approximately 15% of total franchise revenue.

Luxury Suite and Club Seat Revenue: Each team will keep 100% of their home games’ revenue generated by luxury suite and club suite sales, using a similar formula as ticket revenue.  This will initially compose approximately 10% of total franchise revenue.  In subsequent years, it will increase at least 2% times the stadium multiplier, times an adjustment of the team’s end of year RPs.

Other Gameday Revenue:  Consisting of revenue generated by concessions, parking, and other auxillary services and products sold during games.  Teams will keep 100% of such revenue generated by their home games.  This will initially compose approximately 5% of total franchise revenue, but will be highly dependent on fan turnout for home games.

Local Sponsorships:  Consisting of stadium naming rights, stadium signage, and similar corporate partnerships.  As such agreements are normally formalized prior to the season, the amount will be based on the team’s prior season’s results, adjusted by stadium size and viability.  In the initial season, all teams will receive the same amount, totaling $50M.  In future years, the team will be assigned an amount ranging from $20M to $80M, subject to the stadium multiplier, though this range will be increased by 2% per year for inflation.

Rk
Local Sponsorship Revenue (Baseline)
1
$80M
2
$75M
3
$70M
4
$65M
5
$60M
6
$55M
7
$55M
8
$50M
9
$50M
10
$45M
11
$45M
12
$40M
13
$35M
14
$30M
15
$25M
16
$20M

Additional revenues include any relocation fees paid by other franchises and distributed to the other team owners, and carry forward dollar amounts from one year to the next (explained in greater detail under expenses).



II. Franchise Expenses

Franchise Expenses will consist of player signing bonuses, player salaries, coaching and scouting salaries, team administration, gameday operations expenses, stadium and field maintenance, and debt repayment.

Player Signing Bonuses – When a player is acquired by a team either in the rookie draft or veterans auction, 40% of the total contract amount will be the player signing bonus.  For example, a player who receives a 4-year contract with a first year salary cap figure of $10M will have a signing bonus of $18.5M (40% of the first year $10M cap amount plus 40% of the second year $11M number, 40% of the third year $12.1M number, and 40% of the fourth year $13.3M number).  The cumulative new player signing bonuses will be it’s own line item on the team financial report.

Player Salaries – Total team player salaries will be calculated as 60% of the total roster salary cap dollar amount at the conclusion of the veterans auction.

Coaching and Scouting Salaries – All franchises will begin with coaching and scouting salaries totaling $25M.  This total will increase by 5% each year.  When a franchise announces a coaching change, these salaries will by increased $5M that year. 

Team Administration – All franchises begin with team administration expenses of $10M.  This total will increase each year by a multiplier consisting of 10% times the city ownership percentage.  For example, a franchise in New York will increase $1M in the second year whereas a franchise in Denver will have these expenses increase $0.7M.  When a franchise announces a city relocation, team administration expenses will increase $5M.

Gameday Operations Expenses – Each team begins in year zero with $10M in annualized gameday expenses.  These are adjusted at the end of the year by a 2% increase due to inflation, as well as half the new year’s stadium multiplier and half the previous year’s end-of-year RP.  For example, after the first season, a team has an end-of-year RP of -10 and invests in a major renovation.  The new season’s gameday operations expenses will be $10M * 1.02 (inflation) * 1.15 (half the new stadium multiplier) * 0.95 (half the end-of-year RP) = $12.60M.

Stadium and Field Maintenance – All franchises begin with stadium and field maintenance costs of $20M.  These expenses increase 2% each year, unless a new stadium, or stadium improvement is completed, which will increase these expenses by half the stadium multiplier as a one-time increase.  For example, a major renovation has a stadium multiplier of x1.3, so that year the maintenance expenses will increase 1.15, or 15%.

Debt Repayment – Whenever a franchise declares a stadium improvement, they also declare the timeframe for financing that improvement over a number of years, interest free.  Additionally, the team must pay 5% on cumulative franchise monetary losses over the prior two seasons.  For example, if a franchise has lost $50M and $10M over the prior 2 seasons, they have an interest expense of $3.0M in the current year. 

For the initial two years, each franchise will have a debt amount of $50M multiplied by their city’s debt %.

Relocation Fee – A team that relocates to a new city pays the league a relocation fee of $90M per year over three years.  This fee is distributed to the other teams equally.

Carry Forward Amount , or Debt Payoff – At the beginning of the league year, each franchise may announce an amount of money between $0 and $50M, in increments of $10M, to either pay down their current debt, or to be placed aside for future stadium improvements.  This dollar amount is counted as a current year expense and thus affects the determination of end-of-year profit prizes.


Stadium Ownership and Debt Percentages

Each franchise will be based in an actual city capable of supporting a major sports franchise.  The more populous a city, the greater the potential for ancillary revenue associated with hosting games, but the less they are willing to provide financial support for stadium construction and renovation.  For example, a franchise based in New York will keep 100% of all game-related revenue, but will be responsible for 90% of all construction and renovation costs, whereas the city of Denver will cover 40% of costs, but in return demands 30% of all gameday revenue to cover that investment.  The percentage difference is because studies have shown that cities end up paying for significant hidden costs associated with infrastructure improvement and waste cleanup that average to about 10% of the total project costs.

When building a new stadium, franchises can declare an ownership / debt % amount within 10% of the base value in the table below, so long as the debt % is 10% less than the ownership %, and ownership % cannot exceed 100%.

Rk
Cities
Ownership %
Debt %
1
New York
100.0%
90%
2
Los Angeles
100.0%
90%
3
Chicago
95.0%
85%
4
Dallas
95.0%
85%
5
Houston
90.0%
80%
6
Washington
90.0%
80%
7
Philadelphia
85.0%
75%
8
Miami
85.0%
75%
9
Atlanta
85.0%
75%
10
Boston / New England
80.0%
70%
11
San Francisco / Oakland
80.0%
70%
12
Phoenix / Arizona
80.0%
70%
13
Detroit / Toronto
75.0%
65%
14
Seattle
75.0%
65%
15
Minneapolis / Minnesota
75.0%
65%
16
San Diego / Anaheim
70.0%
60%
17
Tampa / Orlando / St. Pete
70.0%
60%
18
Denver / Colorado
70.0%
60%
19
St. Louis
65.0%
55%
20
Baltimore
65.0%
55%
21
Charlotte / Carolina
65.0%
55%
22
Portland
60.0%
50%
23
Pittsburgh
60.0%
50%
24
Cincinnati
60.0%
50%
25
All other cities
55.0%
45%

The higher the ownership percentage the higher the risk but greater the reward, whereas teams in cities with a lower ownership percentage have a smaller range of possible outcomes, but everything else being equal they will have a small advantage over higher ownership percentage teams. 


Stadium Multiplier

New stadiums and stadium improvements dramatically increase the scale and variety of potential revenue streams to a team.  Because the salary cap increases as a percentage of overall league revenues, franchises must compete not just on the field, but in maximizing local revenue streams in order to stay competitive.  Otherwise, player salaries may increase faster than team revenue, and they will find themselves losing quite a bit of money.  Unfortunately (at least in this game), these stadium improvements are expensive.   

Franchises can declare they are performing renovations somewhat frequently.  Both minor and major renovations have no lead time.  A stadium, however, does have lead time, depending on the size of the stadium.  Yet construction expenses begin the year the declaration is made.  No stadium improvements may be performed the year after a minor renovation, the two years following a major renovation, or three years following construction of a new stadium.

When announcing a stadium improvement, a franchise will declare the number of years in which they are spreading out the costs.  Renovations can be paid all at once in the first year or spread out up to 5 years with no interest costs.  Stadium financing may be up to 10 years in length.  For example, a team in Pittsburgh is responsible for 50% of all stadium-related expenses, and declares that they will construct a new Large Stadium, with 8 years financing.  They will begin paying $50M per year ($800M x 50% / 8 yrs) immediately, but will not receive the x2.0 multiplier on all stadium-related revenues until Year 3, as the first two years will have the new stadium being under construction.

Improvement
Cost
Multiplier
Construction Time
Frequency
Minor Renovation
$75M
x1.1
0 years
1 per 2 yrs
Major Renovation
$200M
x1.3
0 years
1 per 3 yrs
New Standard Stadium
$400M
x1.5
1 year
1 per 10 yrs
New Large Stadium
$800M
x2.0
2 years
1 per 10 yrs
New Mega Stadium
$1,600M
x2.5
3 years
1 per 10 yrs


Revenue Points

Each team earns or loses Revenue Points (“RPs”) based on their game results and season achievements.  Each Revenue Point corresponds to a 1% adjustment in game-related revenue.  At the league start-up, all teams begin with 0 RPs.  Teams may accrue both positive and negative RPs.

During the season, a Home victory increases the team’s RPs by 2, an Away victory by 1, a neutral site win by 1.5 RPs, and a bonus 1 RP for the length of the current win streak.  For example, a Team wins their 4th game in a row at home.  Their RPs increase 2 points for the home win, plus a bonus 3 points for the 4-game win streak, or 5 RPs total. 

Likewise, a Home loss changes the team’s RPs by -2, an Away loss by -1, a neutral site loss by -1.5 RPs, and an extra penalty -1 RP for the length of the current losing streak.  So if a team loses its 4th game in a row at home, they decrease their RPs by -2 for the home loss, and another -3 RP penalty for the 4-game losing streak, or -5 RP total change.

Game Revenue Adjustment

Game revenue is adjusted by a percentage based on the combined RPs of both teams.  Each RP corresponds to a 1% adjustment in revenue.  For example, the Home team has +12 RPs, but the Away team has -8 RPs.  They combined RPs between the two competing teams is +4, so game-variable revenue will be 104% of the base amount.  If the Home team has positive RPs, then the adjustment cannot fall below 100%.  Likewise, there is a cap in how much of an adjustment can take place, between a minimum amount of 50% and a maximum of 200%.  So if both teams combined for less than -50 RPs, the 50% adjustment would be used.  Similarly, if they combined for more than 100 RPs, the max 200% would be used.

Based on this, you can see that a game featuring two bad teams will have little fan interest, and thus lower game-related revenue.  Whereas, a game featuring two good teams, such as a playoff game, can a big payday for the home team.  A team that wins home field advantage for the playoffs can really separate themselves in this area from the rest of the league.

The league championship game is played on a neutral field, as are all Bidet Bowl and Toilet Bowl games.

Other In-season RP awards

+3 Clinch Division Title
-1.5 Eliminated from Playoffs
+10 Win Championship
+ 4 League Runner-up
-5 Lose first round of Toilet Bowl
-1 Lose first round of Bidet Bowl
-2 Lose second round of Toilet Bowl

Off-season RP Changes and Awards

At the beginning of a new league year, each team’s RPs are adjusted by 75%.  For example, a team with +100 RPs will have them reduced to +75, and a team with -100 RPs will have them increased to -75.

A team may announce the hiring of a new head coach if their team is 8 games below .500 over the prior two seasons or 10 games under .500 over the prior three seasons.  A team may only announce two head coaching changes every five seasons.  A coaching change produces a one-time 20 point increase in the franchise’s RPs, or cuts their negative RP total in half, whichever is better for the franchise.

A team may also relocate their franchise to a new city.  Once they make the declaration, they immediately lose 50 RPs.  However, once the relocation is complete and they are in their new stadium, their RPs are re-set to zero.

Prior to the beginning of the regular season, the following RP adjustments will be made:
+15 RPs to team that uses the 1st overall rookie draft pick
+10 to team that uses the 2nd overall rookie draft pick
+5 to team that uses the 3rd overall rookie draft pick
-10 to team that is the last to use a rookie draft pick
-5 to team that is the second to last to use a rookie draft pick
+15 to team that spent the most $ in the veterans auction
+10 to team that spent the second most $ in the veterans auction
+5 to team that spent the third most $ in the veterans auction
-5 to team that spent the third least $ in the veterans auction
-10 to team that spent the second least $ in the veterans auction
-15 to team that spent the least $ in the veterans auction
+10 to team that has the highest scoring returning QB from the previous year (weeks 1-16)
+5 to team that has the 2nd highest scoring returning QB from the previous year
+2.5 to team that has the 3rd highest scoring returning QB from the previous year
-5 to team that has a presumptive starting QB that is the lowest scoring from previous year in comparison to all other teams’ presumptive starting QB (determined by previous year’s week 1-16 point totals)
-2.5 to second worst presumptive starting QB
+3 to team that has the highest scoring returning RB from the previous year
+3 to team that has the highest scoring returning WR from the previous year
+5 to team that has the previous year’s Defensive Player of the Year




Sample Franchise Accounting:

Revenues
2014
2015
2016
Broadcast Rights
 $130.40
 $149.05
 $170.37
National Sponsorships
 $50.00
 $57.15
 $65.33
Relocation Fee, rec'd
 -  
 -  
 -  
Money Carried Forward
 -  
 -  
-  
Ticket Revenue
 $50.00
 $56.92
 $69.99
Club/Suite Revenue
 $32.50
 $37.95
 $35.89
Parking/Concessions
 $17.10
 $18.97
 $17.95
Local Sponsorships
 $50.00
 $57.15
 $65.33
Total Revenues
 $330.00
 $377.20
 $408.70
Expenses
Player Salaries
 $(133.00)
 $(143.28)
 $(128.24)
Player Bonuses
 $(50.00)
 $(73.73)
 $(48.09)
Coaching/Scouting
 $(25.00)
 $(26.25)
 $(27.56)
Team Administration
 $(10.00)
 $(10.20)
 $(10.40)
Gameday Expenses
 $(10.00)
 $(10.50)
 $(11.03)
Stadium/Field Maintenance
 $(20.00)
 $(25.00)
 $(25.00)
Relocation Fee, paid
 -  
 -  
 -  
Carry Forward Amount
 $(20.00)
 -  
-  
Debt Repayment
 $(50.00)
 $(30.00)
 $(25.00)
Total Costs
 $(318.00)
 $(318.96)
 $(275.32)
Net Profit/Loss
 $12.00M
 $58.24M
 $133.38M

Relocation: A team may announce they are relocating to a new city that does not currently have a franchise at the beginning of the league year.  They cannot make such a move if their team built a new stadium that opened within the previous 5 years (or 3 years if the prior stadium was built when a different owner owned the franchise).  A relocation can only be performed no more frequently than once every 10 years.  When announcing the relocation, they must also announce a new stadium construction in the new city, and they may not move to the new city until the new stadium is complete.  The new city will give the franchise a sweetheart deal, as they are so excited to have a pro franchise, and will pay 25% more of the costs than they normally would.  For example, Toronto covers 60% of construction costs instead of their normal 35%, leaving the franchise to only cover the remaining 40%.

The franchise must pay a relocation fee to the league of $90M per year for 3 years.  This money will be distributed evenly amongst the other non-relocating franchises.  The team also receives an immediate -50 RPs, but the team's RPs will re-set to zero once they are in the new city.




Other ideas:
  • Teams may adjust the cap numbers of two contracts per season, either by front-loading the deal to decrease the cap numbers on the later years, or by converting salary into a new signing bonus and decreasing the cap hit in the current year by pushing that money into future years.  In either case, the team may not cut the player for the remainder of that season.
  • Exclusive right free agents – players starting the league year with an expiring contract, and with experience of 3 or less, may be kept for minimal salaries of $600K for year 1, $650K for year 2, and $700K for year 3.  Such a player entering their 4th year may be kept as a restricted free agent (“RFA”), with minimum salaries of $1.2M for Right of First Refusal (“R1R”) Only; $1.2M or 110% increase of prior year’s salary, whichever is higher (“or 110%) for R1R and original draft round pick in compensation; or $1.8M or 110% for R1R + 2nd rounder; or $2.6M or 110% for R1R + 1st rounder.
  • Teams must have a minimum number of 28 contract years for offensive players and 32 for defensive players on their roster at the conclusion of the veterans auction.
  • Players acquired via the Veterans Auction who are given a 4-year contract must have a minimum of $4.0M cap number, 3-year contracts must be at least $2.5M, and 2 year contracts must be at least $1M..  If the player was won with a cap # lower than this minimum, their cap number will be increased to the minimum with the assignment of the contract length.
  • Rookie contracts will mimic the prior year’s NFL rookie contract at double the draft slot.  For example, the 1st overall 2018 draft pick will receive a contract commensurate with the 2nd overall 2017 NFL rookie contract.
  • Annual prizes will be divided half towards on-field performance, and ½ to profit/loss performance.  Initially, these will overlap, although a slight edge in profit/loss goes to teams with higher schedule difficulty (better matchups brings in higher gate receipts).  With stadium improvements and new debt payments, along with a significant amount of team revenue dependent on the prior year’s performance, these numbers will depart quickly in year 2.
  • The first year will have a rookie draft.  Considering the advantage in acquiring the higher round 1 picks (especially this year), the draft order will be reversed for round 2 through 7 (i.e. the team picking 1.01 will also acquire the 2.16, 3.16, 4.16, 5.16, 6.16, and 7.16 picks).  Additionally, the teams will select their base cities in reverse order of the first round.