So now that you've assigned the various stats you want to
incorporate into your scoring system, and assigned them proper values to
appropriately identify the best players as measured by the things they do for
their team's benefit, you're done, right?
Um, not quite. Fantasy football
is not solely, or even primarily, a method of identifying which players are
better than others. It is a game that
requires 8, 10, 12, 14, 16, or more, participants. As with all games, the quality of a game is
dependent on the balance between luck and skill. And skill in fantasy football is based on a
variety of factors, such as talent evaluation, identifying opportunities for
players to accumulate stats, and how one applies strategy to the league
rules. If the balance is too one-sided
towards luck, it discourages spending much, if any, effort. If the balance is tipped too far away from
luck, then you may as well call it a comparison of spreadsheets or have a scout
grade your rosters and declare a winner.
These articles are not focused on talent evaluation or identifying
playing opportunities. There are myriad,
and better, sources of dealing with those two subjects than me. These articles are about FF league design,
which is entirely about setting up how important strategy is in determining the
ultimate outcome. And strategy becomes more important, more relevant to who
wins and loses, when there are multiple paths towards constructing a competitive
roster. It is my firm belief that the
game is enhanced when the different positions have roughly equal importance
(with some exceptions). For example, the
best RBs score about the same as the best WRs, and the best TEs. On the defensive side, the best LBs score
about the same as the best DTs, and DEs (yes, separate them rather than the
inclusive DL position), as well as the best CBs, and best Ss (yes, again,
separate them). Similarly, the average
players score about the same by position, and the replacement level players at
each position score about the same.
To best explain why I have found this to be best, let’s return to
why PPR was developed in the first place.
About 20 years ago, the feature running back was still king. The game of football has changed
significantly since that time, but back then there were around 15 to 20 running
backs each year who were going to rush for over a thousand yards and score at least
7 touchdowns in a given season. There
was then a significant drop-off to the next tier of backs that fell under the
dreaded “running back by committee” status, and with so many backs gobbling up
all the work, a huge drop-off to all other backs. The same could not be said for wide receivers
or tight ends with receiving stats. As
such, all 15 to 20 of those running backs, as projected at least, would be
drafted in the first two rounds of 12-team, start 2 RB leagues. As draft order was usually determined
randomly, it came down primarily to luck on whether or not you got who you
believed would be a good running back tandem, or even a superstar RB who could
more than make up for the lack of a quality second RB. This was the biggest factor in determining
whether or not your team would have a winning season.
Going to PPR scoring allowed taking a wide receiver in the first
round (or perhaps a truly extraordinary tight end) a viable strategy, i.e., a
team would not be penalized for daring to take a non-running back. Instead, the biggest factor regarding winning
is predicting stats (and relatedly, talent evaluation) regardless of position,
and gaming out how many and when players of each position would be drafted,
thus allowing you to craft the best fantasy team roster overall. That sounds an awful lot like strategy to me. And, I would argue, this better serves our
overall mission of trying to replicate the GM experience, as football is a team
game and, we would hope, the more talented team from the top of the roster to
the bottom, should be the one that more often than not wins the game.
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