Thursday, December 28, 2017

Promoting Paths to Roster Improvement for Worse Teams

There are far too many keeper/dynasty/contract leagues out there in which there are a select group of outstanding teams, and a separate group of outright bad teams, and the rules act to keep the better group good, or even make them better.  Let’s face it, the rookie draft is a crapshoot.  We’d all like to believe we can identify the “next big thing” by just putting in the extra effort, and that this is where the true separation between the best dynasty FF owners and everyone else exists.  But if that were so, the Patriots, the winningest team over the past 15 years, would be better at drafting, instead of pretty awful compared to the rest of the NFL.  Many NFL teams, such as the Ravens and Browns, have come to the conclusion that the way to build through the draft is by having as many draft picks as they can acquire, so that their odds of finding good players increase in comparison to the other teams.

Don’t get me wrong, having a rookie draft is incredibly fun, and I definitely want one to be part of every league I play in.  But it cannot be the only method of improving one’s roster.  In fact, the more difficult the rules make it to improve a team’s roster, the greater difficulty that league will have in keeping owners or attracting new owners.  Because their pitch boils down to: please give this small group of owners your money for the next 3 to 4 years before maybe, if you’re both lucky and good, have a chance to compete with them.

In the first complex league I joined, I took over a dynasty league team that had made it to the Championship game the year before.  And yet, the ultimate outcome wasn’t in question, because the best team in that league, roster-wise, was miles ahead of everyone else.  It was as if this one team was a Pro Bowl squad, and all the rest of the league’s best players were divided among 11 other teams.  That best team would occasionally put one of his aging star players on the trading block.  Since he had an all but monopoly on the best players, there would be a bidding war for that one player in which he ended up acquiring a bunch of rookie draft picks.  With a deep roster, he could afford to carry the young players to see if they developed, and his mastery continued.  When I joined, the end of the league was already foretold.  More and more owners declined to continue to toss their money away, with there being increasing difficulty in finding replacement owners willing to take over a crap team, until a critical mass of defections caused the league to disband.

So when designing your league rules, make sure you give advantages to the worse teams and place obstacles in the best teams’ path toward continued dominance.  I usually not only have a rookie draft, with the worst teams getting primary place in draft order, but I allow the non-playoff teams to compete in the postseason for bonus rookie picks.  That keeps things exciting, keeps them motivated to continue to improve their squads, and improves their chances of improving in future years.  I’m also in favor of placing limits on how long a team can keep their best players.  If we’re playing a game, make everyone actually make an effort each year to improve their team, rather than having some teams resting on their laurels, while others lose interest due to the apparent lack of opportunity for improvement.

In most new start-up leagues, the teams will very quickly separate themselves into tiers, with a group dominating, a group doing miserably, and another in the middle.  I’m in a relatively new contract league (not as a Commish, just an owner), where each offseason we bid on veteran free agents, and then assign contract years between 1 and 4.  All teams get the same amount of money to bid, no matter how they fared the year before.  So what ends up happening is that the better teams, who have fewer holes in their rosters, can concentrate their monies on just a few targeted free agents, and thus outbid the worse teams who need help in multiple areas. Thus the best teams stay better than the rest.


Personally, I favor the complex leagues that try to replicate the NFL, which means salary caps, multi-year contracts, and rookies with cheap four- or five-year deals.  Having high draft picks in such a league is a major advantage as they get better talent (supposedly) on sweetheart deals and thus can afford to spend more on the free agents as well.  So this gives the worse teams twice the advantage.  At the same time, having that extra money for free agents can be a double-edged sword as locking up a high-salary player for multiple seasons should hinder that team if the player doesn’t produce points that corresponds to their acquisition cost.

No comments:

Post a Comment