If we’re talking about the fantasy of replicating the role of the
NFL GM, then there’s a strong argument that if any position is going to be
given greater importance than others, it should be quarterback. 20 years ago, quarterback was the most
important position in football, and in all of sports actually. That has only become more so as the NFL has
become even more weighted towards the passing game. We have seen repeatedly that if an NFL team
doesn’t have a quality starting quarterback they have almost no chance to
win. When I first heard of Superflex
leagues, and the change in strategy required to compete in such leagues, I
thought it was an overreaction. After
playing in such a league, and watching the NFL’s passing trends continue, my
mind has changed.
In trying to duplicate the NFL experience, no NFL teams start 2
quarterbacks, and so in that respect it still feels wrong to me. For that
reason I still favor ways to address quarterback value via the scoring system
instead. The biggest method in doing
this is widening the value between the top quarterbacks and replacement level
quarterbacks, both by increasing the value of QB-specific plays, as well as
increasing the negative points assigned for detrimental plays such as having
incomplete throws, committing turnovers, and allowing sacks. As mentioned above, a turnover is the
single-most important play in affecting the outcome of an NFL game. Treat it as such for interceptions thrown or
fumbles lost. One of my regrets in
setting up TUFFSCCL is bowing to owner pressure and assigning only negative-5
points per turnover rather than the negative-10 that I favored. Even so, the scoring system did what it
intended by increasing the point spread between QB1 and QB16, and from QB16 to
QB32, thus making quarterbacks as valued as the other offensive skill positions
even though we only start one.
No comments:
Post a Comment